The Bottom Line.
Simply put, when games are developed using GNet and it's family of products, the time and resource required to implement a deployable game is reduced by 60%!!!
Typical Man Month required to implement an on-line game.
Typical Man Month required to implement an on-line game with G-NET.
Mythical Man Month Analysis of using GNet game engine.
To gain a deeper understanding on how Gamantra's products will assist you in completing your game projects under budget without compromising on quality; we present here an analysis of where and how G-NET and it's family of products cut down the game development time and resource.
GNet implements all the basic networking architecture required by all on-line games. The Common Game Engine layer provides higher level abstraction to the game developers for most common game features. The Casual MMO and MMOG engine further adds functionalities that is specific to the game genres.
The Man-Month Analysis
Following table shows a typical time-resource requirements that it costs a game developer to implement for each and every game. What GNet offers out of the box!!!
The final man months not only includes the implementation time but also the time required to create the specification, design and finally QA.
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